Thursday, February 21, 2013

Companion Ideas!

 
Yohoho!
 
    How are all ye landlubbers doing this fine day? I was thinking about the main core of Pirate101 today - Companions. Without them we would just be one lonely pirate saving the spiral! What do they do currently you ask? Well they help us in battle - which is great! But thinking about it more and more, if Kingsisle creates other activities or things our companions can do - that would be even better! I mean some of the companions on my crew doesn't even see the light of day in battle! But what if some of the ones who weren't that good in battle were great at other activities?
 
    Some of the ideas I've come with are below, let me know what you think and if you have any ideas let me know in the comments!
_______________________________
    If you play Wizard101, you are familiar with this idea. Basically, you would train a companion you choose (Whoever is in the firstmate slot) and play minigames created for this to raise their level. At each level goal, you unlock a talent (Can be selfish - which would actually be useful in this game as it could boost up their strength, will etc..) or a real talent or another epic to add onto the ones they already know.
    They would train in which game you choose for them to participate in, and they gain XP ~ After each game, you can let them grub on some food or perhaps some yum? That boosts the xp even more - sort of like snacks on W101.
_______________________________
    While you are out, traveling the spiral with some of your crew, who is watching your hideout?! You dont want other pirates to come and take it over, or worse steal your treasure! You can leave and assign spots in your house for some of your crew members. They can collect gold, loot, and gear from whichever npc mob is trying to steal from you. But will they be strong enough? You will get a notification on your screen if your companions back at home are in danger of failing to protect your house. 
 
    That is left up for you to decide. If the npc mob are succesful in raiding your house, you run the chance of losing some of your gold or perhaps a furniture piece you have placed. *Note this is an optional feature as some may not want to worry about their house* Dorms do not have this. This feature would really spice up the "Pirate" in the game!
_______________________________
    If you think one of your companions or a team of them are strong enough to go out on their own while you are out questing with the others, this would be a perfect feature. Most taverns would have "Bounty's" listed on their walls. You would talk to the Tavern keeper, and would select the companions you would want to go out and try to bring back the villain. If they are successful, gold, loot, and or rare gear are in your grasps. If they fail, well they come back to your crew knocked out, and you lose some gold. *You would have to use a life fountain to heal them. These jobs could take some time to complete, and you wouldn't be there to watch it take place.
 
    For example, say I want to send out Kan po and Bonnie Anne to take down a Monquistan soldier who has stolen goods from Skull Island? I would select them and they wouldn't be avaiable to help you untill they got back or you call them back forfeiting the job. This particular job for example would take about 30 minutes. Do you think your companions are strong enough to venture forth themselves representing you?
_______________________________
    Another very familiar feature similiar to Wizard101. Except this time its with Companions! Some of your crew may shine in battle, and others could possibly shine in Skull Islands Derby! This would go along of course with the Companion Training feature above. A companions stats (Will, agility etc..) would also contribute to how well they do. If you win, you get tickets of some sort to trade in for cool gear that boosts your companion for Derby and some other unlockable companions!
_______________________________
    This new feature would allow you to choose a couple of your companions who you would like to work the cannons and other things below deck while you are sailing or fighting another ship. Each companion has unique abilities that could raise or lower your ships stats. Find a good balance for your ship and set sail!
_______________________________
   
    These are just some of the ideas I've been thinking up for companions! If I think of anymore Ill let you all know. Please if you have any ideas like these let me know by leaving a comment!
 
Thank you for reading and enjoy the rest of your night! See you all in the spiral!
 
Johnny

4 comments:

  1. I think that those would be soooooo cool!

    ReplyDelete
  2. I like all of them except the first one, no offense. but they really already have that in a way.

    ReplyDelete
  3. I just beat the game and for some reason rat beard was a level 36 and all my others were level 65!

    ReplyDelete
  4. I just beat Pirate101. All my companions were level 65, and for some reason rat beard was level 36!

    ReplyDelete